[ODE] why ode crash my app?
Krystian Ligenza
kxxl at poczta.onet.pl
Thu Apr 19 15:07:25 MST 2007
yes, but I use dWorldQuickStep.
Thanks
Krystian
----- Original Message -----
From: Lewis Foster
To: Krystian Ligenza
Cc: ODE
Sent: Thursday, April 19, 2007 11:10 PM
Subject: Re: [ODE] why ode crash my app?
Taken from the ODE documenation:
ODE with dWorldStep requires stack space roughly on the order of O(n)+ O(m2), where n is the number of bodies and m is the sum of all the joint constraint dimensions. If m is large, this can be a lot of space!
Unix-like operating systems typically allocate stack space as it is needed, with an upper limit that might be in the hundreds of Mb. Windows compilers normally allocate a much smaller stack. If you experience crashes when running large systems, try increasing the stack size. For example, the MS VC++ command line compiler accepts the /Stack:num flag to set the upper limit.
Another option is to switch to dWorldQuickStep.
Could be your problem.
Lewis
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