[ODE] why ode crash my app?

Krystian Ligenza kxxl at poczta.onet.pl
Thu Apr 19 15:07:25 MST 2007


yes, but I use dWorldQuickStep.

Thanks
Krystian


  ----- Original Message ----- 
  From: Lewis Foster 
  To: Krystian Ligenza 
  Cc: ODE 
  Sent: Thursday, April 19, 2007 11:10 PM
  Subject: Re: [ODE] why ode crash my app?


  Taken from the ODE documenation:

  ODE with dWorldStep requires stack space roughly on the order of O(n)+ O(m2), where n is the number of bodies and m is the sum of all the joint constraint dimensions. If m is large, this can be a lot of space!
  Unix-like operating systems typically allocate stack space as it is needed, with an upper limit that might be in the hundreds of Mb. Windows compilers normally allocate a much smaller stack. If you experience crashes when running large systems, try increasing the stack size. For example, the MS VC++ command line compiler accepts the /Stack:num flag to set the upper limit.

  Another option is to switch to dWorldQuickStep.


  Could be your problem. 

  Lewis

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