[ODE] Objects falling through floor
Jürgen Ladstätter
info at innova-studios.com
Sun Apr 15 07:15:38 MST 2007
Hi all,
having a small problem atm.
The floor is a mesh and the player is a simple box. Now the player is
falling down on the floor and after some bouncing he lies on the floor and
it looks like everything is jittering.
Then also after a while the player falls through the floor. As in the ODE
Wiki stands, I changed angularvelocity to zero after doing the quick
worldstep:
dWorldQuickStep( m_WorldID, 0.05 );
dBodySetAngularVel( player, 0,0,0 );
hope you know anything about that - what could be done and so on ... kind
regards
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