[ODE] Is it possible to make a body non-movable?
bram at sara.nl
Sat Sep 30 10:16:47 MST 2006
The correct way to have non-moving objects in your world, is
to create geoms that are not attached to a body.
Fixed joints are often a bad idea.
michael kapelko wrote:
> Is there any function, or is it possible only with a joint?
> I'm making a little editor, and I need two types of objects: which are
> pulled by "gravity gun" and which push a player towards itself when
> using "gravity gun" (anti-gravity gun effect?). So I wonder how to make
> certain bodies non-movable.
> I think now only of a fixed joint between ... hm... but the map is just
> a geom, I can't create a joint between map and object, i.e., between
> geom and body. A body must be created for an object in order to interact
> with a "gravity gun". And the map certainly needs no body, only geom.
> Any ideas?
> ODE mailing list
> ODE at q12.org
More information about the ODE