[ODE] Segfaulting ODE with too many objects -- ALLOC vs MALLOC
starkos at gmail.com
Thu Sep 28 08:51:48 MST 2006
On 9/28/06, Tanguy Fautre <tanguy.fautre at spaceapplications.com> wrote:
> Already implemented a long time ago (was already there in 0.5). See
> dUSE_MALLOC_FOR_ALLOCA compilation flag.
I've added this flag to `ode/build/config-default.h` as well as to the
premake build scripts; the next release will include it in the default
My system is really just a toy at this point - I'd love to see some
performance numbers from people doing "real" work with ODE.
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