[ODE] Segfaulting ODE with too many objects

Kyle Hubert khubert at gmail.com
Tue Sep 26 23:39:27 MST 2006


Is there a definable upper bound to the number of objects ODE can
handle at one time? I seem to have the ability to run a simulation
fine with N number of Geoms, but at N+1 the simulation segfaults with
the error seen below.

(gdb) r
Starting program: /cygdrive/c/testing/ode_test.exe
Loaded symbols for /cygdrive/c/WINDOWS/system32/ntdll.dll
Loaded symbols for /cygdrive/c/WINDOWS/system32/kernel32.dll
Loaded symbols for /usr/bin/cygwin1.dll
Loaded symbols for /cygdrive/c/WINDOWS/system32/advapi32.dll
Loaded symbols for /cygdrive/c/WINDOWS/system32/rpcrt4.dll

Program received signal SIGSEGV, Segmentation fault.
0x00493ca3 in probe () at /tmp/ode/ode-0.7/OPCODE/Ice/IcePoint.h:518
518                     inline_
operator        const   float*() const  { return &x; }
Current language:  auto; currently c++
(gdb)

Thanks for the help.

-Kyle


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