[ODE] Disabling geometries
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Sep 21 08:04:58 MST 2006
Known bug.
I think disabling geometries only works with dWorldStep(), not any of
the fast steppers (if I remember right from the last time I checked into
this).
Cheers,
/ h+
Matthew Reid wrote:
> Hi.
> I'm having some problems with disabling geometries with dGeomDisable(). When
> I disable a geometry, I find that it still generates contacts. The state of
> the geometry in the collision call back is usually shown as enabled,
> although it sometimes shows up as being disabled. I've tested this with
> capsules, spheres, and boxes against rays and trimesh.
>
> I have two questions - what's causing the geometry to be automatically
> re-enabled? And how is it possible for a disabled geometry to generate
> contacts?
>
> Thanks,
> Matthew
>
>
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>
More information about the ODE
mailing list