[ODE] cylinder plane bug

LR logreg at free.fr
Wed Sep 20 01:45:38 MST 2006


 Hy,

This is the latest version of test cyl. Witch shows cylinder bug

I added a plane and moved cylinder and box to down on the plane instead of
mesh. 
Without the rotation ->cylinder stay on floor, with rotation the cylinder
falls

LR

-----Message d'origine-----
De : Bram Stolk [mailto:bram at sara.nl] 
Envoyé : mercredi 20 septembre 2006 10:22
À : Geoff Carlton
Cc : LR; ode at q12.org
Objet : Re: [ODE] cylinder plane bug

Geoff Carlton wrote:
> LR wrote:
>>  I don't know if it can help but :
>>
>> - cylinder/plane is ok when encapsulated in a transform geom ...
>>
>>   
> I don't think geom offsets are the culprit here.  In your last 
> example, you can get the same "drop through floor" failure if you just 
> set the rotation of the cyl upside down in reset_state:
>   dMatrix3 mat;
>   dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI);
>   dGeomSetRotation(cylgeom,mat);

Your talking about test_cyl, right?

If I add these 3 lines to reset_state() in test_cyl, test_cyl works just
fine for me.
(both single and double precision on linux, svn trunk)

Note that test_cyl does no cyl/plane isects, only cyl and box vs trimesh.

About cyl/plane isects: I think I'll redo the depth calculation, which may
fix the test_boxstack problem.

  Bram

-- 
Bram Stolk, VR Engineer SARA, Amsterdam.   tel +31 20 592 3000

"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."

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