[ODE] cylinder plane bug
LR
logreg at free.fr
Wed Sep 20 01:45:38 MST 2006
Hy,
This is the latest version of test cyl. Witch shows cylinder bug
I added a plane and moved cylinder and box to down on the plane instead of
mesh.
Without the rotation ->cylinder stay on floor, with rotation the cylinder
falls
LR
-----Message d'origine-----
De : Bram Stolk [mailto:bram at sara.nl]
Envoyé : mercredi 20 septembre 2006 10:22
À : Geoff Carlton
Cc : LR; ode at q12.org
Objet : Re: [ODE] cylinder plane bug
Geoff Carlton wrote:
> LR wrote:
>> I don't know if it can help but :
>>
>> - cylinder/plane is ok when encapsulated in a transform geom ...
>>
>>
> I don't think geom offsets are the culprit here. In your last
> example, you can get the same "drop through floor" failure if you just
> set the rotation of the cyl upside down in reset_state:
> dMatrix3 mat;
> dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI);
> dGeomSetRotation(cylgeom,mat);
Your talking about test_cyl, right?
If I add these 3 lines to reset_state() in test_cyl, test_cyl works just
fine for me.
(both single and double precision on linux, svn trunk)
Note that test_cyl does no cyl/plane isects, only cyl and box vs trimesh.
About cyl/plane isects: I think I'll redo the depth calculation, which may
fix the test_boxstack problem.
Bram
--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."
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