[ODE] Heightfield2
LR
logreg at free.fr
Mon Sep 18 08:46:00 MST 2006
Hi,
Thank you for the response.
I tryed to rotate hiegtfield and i can now use it as terrain, thank you :)
I tryed to change cylinder for capsules and it works really better:
Cylinder jumps every transition (or near every), up to 10cm up
Capsules jumps 1 time for 10 transition,up to 2 cm up
Laurent
-----Message d'origine-----
De : David Walters [mailto:hidden.asbestos at googlemail.com]
Envoyé : lundi 18 septembre 2006 10:45
À : LR
Cc : ode at q12.org
Objet : Re: [ODE] Heightfield2
Is it possible for you to try with capsules instead of cylinders? it is
possible that there's a bug in the ray / cylinder or plane / cylinder code.
I have seen this behaviour myself, but not investigated it as I assumed it
was the density of my heightfield grid rather than a common problem for all
cell edges.
Regards,
Dave
>
>
> Hi,
>
> I have a curious thing with the heigtfield:
>
> A robot with 2 cylinders as whells is running on a flat (it's a test)
> heightfield : the robot jumps (shortly, about 10 cm on Z up axis) when
> cylinders are about to go from a sub square to another.
>
> Reducing the number of square, i can look that it's exactly at the
> height squares transition.
>
> In fact robot own 2 cylinders as front wheels, and a shpere for the rear.
> Jumps occurs only on the cylinder witch is about to go from a quare to
> the next .... never on the sphere
>
> some one know what to do to avoid that ?
>
> thank you
>
> Laurent.
>
>
>
>
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