[ODE] Joints and Friction
dhuser at 1eeurope.ch
Fri Sep 15 01:16:13 MST 2006
Can anyone confirm that AngularMotors are the way to go to avoid unrealistic, neverending movement?
From: Daniel Huser
Sent: Thu 9/14/2006 15:22
To: ode at q12.org
Subject: [ODE] Joints and Friction
Let's assume I attach a body to a ball-joint that is attached to a static point.
When i excert some force to the body to make it move, it just keeps swinging around pretty much forever.
The only way I've found so far, to actually make it come to a halt again, is to actually attach a angularMotor with velocity 0. Is that the way to go?
Isn't there a way to actually add something like Fricition to a joint, so we'd lose energy over time, like in reality?
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