[ODE] Finally Trimesh-Trimesh collision works!!
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Oct 26 10:05:03 MST 2006
How are collisions between other primitives and trimeshes solved? Does
Gimpact replace all of them (capsules, cylinders, boxes, etc)? What is
the performance difference in the different cases? I can only find
capsule and triangle functions in Gimpact?
Cheers,
/ h+
Francisco Leon wrote:
> Good news: Finally ODE Trimesh-Trimesh Collision works
> correctly.
>
> Really works. No fakes!!
>
> Trimesh-trimesh collision system was refactored,
> replacing OPCODE with GIMPACT.
>
> see: http://gimpact.sourceforge.net
>
More information about the ODE
mailing list