[ODE] Finally Trimesh-Trimesh collision works!!

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Oct 26 10:05:03 MST 2006


How are collisions between other primitives and trimeshes solved?  Does 
Gimpact replace all of them (capsules, cylinders, boxes, etc)? What is 
the performance difference in the different cases? I can only find 
capsule and triangle functions in Gimpact?

Cheers,

          / h+


Francisco Leon wrote:
> Good news: Finally ODE Trimesh-Trimesh Collision works
> correctly.
>
> Really works. No fakes!!
>
> Trimesh-trimesh collision system was refactored,
> replacing OPCODE with GIMPACT.
>
> see: http://gimpact.sourceforge.net
>   



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