[ODE] Suggest a type of Licence for GIMPACT
gero.mueller@cloo.de
gero.mueller at cloo.de
Thu Oct 26 06:47:51 MST 2006
GREAT!!!!!!!!!!!
So coooool!
THANK YOU! :-)
can't wait to use it in my game ....
Gero
Francisco Leon <projectileman at yahoo.com> schrieb:
> OK, Ok, you have convinced me.
>
> So I will consider to release GIMPACT under BSD, like
> ODE does.
>
> Stay tuned, I'll make these changes to the library as
> soon as posible!
>
> Cheers
>
>
> --- Jason Perkins <starkos at gmail.com> wrote:
>
>> > The only drawback of LGPL is that you can't sell
>> the
>> > idea that GIMPACT code is yours. It's mine, and
>> every
>> > modification to GIMPACT code should be notified to
>> the
>> > authors. Is it bad?
>> >
>> > I think that LGPL is compatible with ODE BSD
>> licence.
>> > I'm wrong?
>>
>> Yes, unfortunately. Under BSD, I can make a change
>> to your library,
>> ship it in binary form, and never return the
>> changes to you. Under
>> LGPL, I /must/ publish my source code changes. Both
>> licenses requires
>> that the original author receive credit via the
>> copyright notice.
>>
>> There benefits of LGPL are obvious: no one can fork
>> your code without
>> your consent (you can always integrate their changes
>> back to your
>> trunk). The benefits of BSD are more subtle but just
>> as valid: I want
>> to make an optimization for the PS3, but because I
>> am under a
>> non-disclosure agreement I am not allowed to tell
>> you what I did. In
>> that situation, I can't use your LGPL code.
>>
>> ODE maintains a dual license; you can use it under
>> the terms of either
>> BSD or LGPL. If you are open to it, I think this is
>> an ideal
>> situation.
>>
>> Jason
>>
>
>
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