[ODE] Finally Trimesh-Trimesh collision works!!
Megan Fox
shalinor at gmail.com
Wed Oct 25 19:50:37 MST 2006
Well, you've certainly perked my interest... but define "works" - are
we talking a viable alternative to convex hulls here? Something
robust enough to use consistently on rocks and buckets and such
without slowing my entire world to a crawl?
Or is this strictly "rabbit vs rabbit in the demo running at 3fps" territory?
On 10/25/06, Francisco Leon <projectileman at yahoo.com> wrote:
> Good news: Finally ODE Trimesh-Trimesh Collision works
> correctly.
>
> Really works. No fakes!!
>
> Trimesh-trimesh collision system was refactored,
> replacing OPCODE with GIMPACT.
>
> see: http://gimpact.sourceforge.net
>
>
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--
-Megan Fox
Idyllon, LLC
http://shalinor.circustent.us/megan/resume/
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