[ODE] creating bodies, joints and geoms with 'null' world/space arguments
Daniel K. O.
danielko.listas at gmail.com
Wed Oct 18 10:53:17 MST 2006
rod kay escreveu:
> I've modified ODE latest svn code to allow bodies, joints and geoms to be
> created with null (0) arguments. There are 3 new functions: dBodySetWorld,
> dJointSetWorld and dGeomSetSpace, which allow these parameters to be set or
> changed.
>
> The changes have been useful to my project, and I was wondering if they
> might be useful for others ?
Yes, they would.
In particular, I once had to write a small framework around ODE for a
car simulator, and the logic required me to create the "world" (mine,
not ODE's) after the cars; so I had to use 2-step construction.
--
Daniel K. O.
More information about the ODE
mailing list