[ODE] gimpact ray collision
gabdab
gabdab at spamhole.com
Wed Nov 22 04:00:34 MST 2006
Thanks for replying Francisco,
I was trying to use gimpact out of ode contest ..
I will check how ode uses it .
Gab-
Francisco Leon wrote:
>
> Are you using dCollideRayTrimesh?
> Actually it gives the collision point in the contact
> result. At this moment I haven't notice anything wrong
> with this function.
>
> --- gabdab <gabdab at spamhole.com> wrote:
>
>>
>> Hello,
>> I am trying to test gimpact trimesh ray collisions
>> but due to a lack of
>> experience I am wondering how I should do to keep a
>> character over the
>> ground ( trimesh ).
>> I am setting up a void fx for ray collision and
>> calling it back in glut
>> callback.
>> I keep getting a fixed value for tmax is that
>> correct (1.73761e-43) ?
>> I know you usually call like :
>> x = (float)(origin[0] + (dir[0] * Tmax));
>> y = (float)(origin[1] + ( dir[1] * Tmax)) ;
>> z = (float)(origin[2] + ( dir[2] * Tmax)) ;
>>
>> Or have I misunderstud the tmax ?
>>
>> Thanks for any help you can give :)
>> Gab-
>> --
>
>
>
--
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