[ODE] gimpact ray collision
Francisco Leon
projectileman at yahoo.com
Mon Nov 20 15:10:47 MST 2006
Are you using dCollideRayTrimesh?
Actually it gives the collision point in the contact
result. At this moment I haven't notice anything wrong
with this function.
--- gabdab <gabdab at spamhole.com> wrote:
>
> Hello,
> I am trying to test gimpact trimesh ray collisions
> but due to a lack of
> experience I am wondering how I should do to keep a
> character over the
> ground ( trimesh ).
> I am setting up a void fx for ray collision and
> calling it back in glut
> callback.
> I keep getting a fixed value for tmax is that
> correct (1.73761e-43) ?
> I know you usually call like :
> x = (float)(origin[0] + (dir[0] * Tmax));
> y = (float)(origin[1] + ( dir[1] * Tmax)) ;
> z = (float)(origin[2] + ( dir[2] * Tmax)) ;
>
> Or have I misunderstud the tmax ?
>
> Thanks for any help you can give :)
> Gab-
> --
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>
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>
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