[ODE] issue about collision between box and mesh
wang yongdong
wyd124 at gmail.com
Thu Nov 16 21:11:37 MST 2006
Hi,
I am new guy for ODE-src-0.7. I run the project named test_trimeshwith VS. NET 2003.However, it crash when I create about 40 boxes by pressing 'b' repeatedly.
The call stack is:
> ode.dll!_chkstk() ÐÐ91 Asm ode.dll!dInternalStepIsland_x2(dxWorld * world=0x003b6518, dxBody *const * body=0x0155f900, int nb=35, dxJoint * const *_joint=0x0155f6d0, int nj=122, float stepsize=0.050000001) ÐÐ1549 +0x44 C++ ode.dll!dInternalStepIsland(dxWorld * world=0x003b6518, dxBody *const * body=0x0155f900, int nb=35, dxJoint * const *joint=0x0155f6d0, int nj=122, float stepsize=0.050000001) ÐÐ1731 +0x1d C++ ode.dll!dxProcessIslands(dxWorld * world=0x003b6518, floatstepsize=0.050000001, void (dxWorld *, dxBody * const *, int, dxJoint* const *, int, float)* stepper=0x10066121) ÐÐ242 + 0x1d C++ ode.dll!dWorldStep(dxWorld * w=0x003b6518, floatstepsize=0.050000001) ÐÐ1353 + 0x12 C++ test_trimesh.exe!simLoop(int pause=0) ÐÐ384 + 0x16 C++ test_trimesh.exe!dsDrawFrame(int width=352, int height=288,dsFunctions * fn=0x0012ff4c, int pause=0) ÐÐ1164 + 0x15 C++ test_trimesh.exe!renderingThread(void * lpParam=0x0012fc3c)ÐÐ139 + 0x45 C++ kernel32.dll!7c80b683() nvoglnt.dll!6972ad98()
Thanks,Yongdong Wang
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