[ODE] graphics front end
Francisco Leon
projectileman at yahoo.com
Sun Nov 12 16:21:43 MST 2006
In that case would be better to integrate ODE to the
OGRE engine, instead of including the whole OGRE3D to
othe ODE package.
A graphics stuff must be a little subset for quickly
testing the demos and the new features on ODE. At
last, ODE is just only a physics engine, not a full
Game engine.
I've thinking about adding display lists mechanism to
the current Drawstuff subset. It could boost the
performance of the simulations.
--- Funky Fred <funkyfredmale at hotmail.com> wrote:
>
> Hey,
> Just to throw in my two cents: I've piddled around
> with both ogre and
> Irrlicht a bit, and right now I'm kinda fed up with
> irrlicht and moving to
> ogre. The basic reason is ogre seems a to have a
> cleaner interface (to me!)
> and is easier to extend. My view (right now):
>
> Irrlicht:
> - easy to get started
> - easy to setup (just need libIrrlicht)
> - one big integrated graphics/event handling/menu
> framework
>
> Ogre:
> - more complicated to get going on (more
> components to get working
> together)
> But only took me 1 day though to get the first
> tutorial up and running
> from the source ball,
> without actually doing a make install (I wanted
> to ensure I could
> package it with the rest
> of my source, and not force a user to install
> ogre). Basically you need
> the core libary,
> the platform libary, and the libraries for
> whatever plugins you use. I
> even eskewed Cg
> and got things running (which is highly suggested
> or something).
> - Seems to have a cleaner interface so far
> - no integrated event handling framework
> - All OOD out - if you like object-oriented & design
> patterns, etc, this is
> the way to go. If not, see above.
>
> Personal preference stuff:
> Ogre requires an decent C++ compiler. It uses the
> STL. Irrlicht uses it's
> own hand-built container classes. For me this was a
> plus for Ogre. I already
> know the STL, I don't want to have to learn somebody
> elses wonky container
> and algorithm code (it always seems wonky when it's
> somebody elses ;P). But
> if you don't like the STL or need to use an older
> compiler for some reason?
> Go for Irrlicht.
> As far as the big integrated package stuff - it
> makes it easy to get
> started with irrlicht, but I kept running into stuff
> that made it convoluted
> to extend the existing functionality. You tend to
> have to either just use
> their objects with their functionality, or build
> your own from scratch and
> massage it in to an existing interface. It's hard to
> extend the existing
> functionality by just overriding a method or
> something. I dunno how this
> goes with Ogre. At this point, it seems like it will
> be easier to me, but
> we'll see ;)
>
> -Stu
>
"Technocracy Rules with Supremacy"
Visit http://gimpact.sourceforge.net
____________________________________________________________________________________
Do you Yahoo!?
Everyone is raving about the all-new Yahoo! Mail beta.
http://new.mail.yahoo.com
More information about the ODE
mailing list