[ODE] Difference in collision behavior of Trimesh between LinuxandWIndows
Rodrigo Hernandez
kwizatz at aeongames.com
Sun May 21 10:51:22 MST 2006
nospam at hardgeus.com wrote:
> Is there a "base level" test I could run to test trimesh collisions? I
> tried compilingt and running the test_trimesh.cpp example that came with
> ODE, but when I run it I get "could run load accelerators"
>
It works fine for me compiled with MinGW, if it's giving you that error
on VC++, it means someone forgot to add drawstuff\src\resources.rc to
the solution,
try adding it.
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