[ODE] trouble compiling from SVN on Debian Sid (unstable)

Rodrigo Hernandez kwizatz at aeongames.com
Thu May 11 20:31:52 MST 2006


Done, if anyone has problems (which I doubt because AC_PATH_X should 
take care of everything) with configure finding X header and library paths,
I am sure they'll let us know :).

Thanks for your help.

Cheers!

Terry L. Triplett wrote:

> Commenting lines 305-311 of configure.in <http://configure.in> works.  
> (Note this just refers to the build - haven't checked to see if 
> everything runs properly.)
>
> On 5/11/06, *Rodrigo Hernandez* <kwizatz at aeongames.com 
> <mailto:kwizatz at aeongames.com>> wrote:
>
>
>     Ok, before I remove the tests (I think they're no longer needed since
>     there is now a native OSX drawstuff implementation), lets make
>     100% sure
>     thats what causes the problem.
>     Did you try removing the lines from 954 and then compiling? let me
>     know,
>     if you did and it worked, I'll just remove them from the trunk as
>     well.
>
>
>     Terry L. Triplett wrote:
>
>     > Ugh.  I was hoping this would do it.  Revision 954 dies with the
>     same
>     > error as previous.  I'm reaching the end of the evening
>     > family/household time and can look a little harder once I'm allowed
>     > back on the PC.
>     >
>     > On 5/11/06, *Rodrigo Hernandez* <kwizatz at aeongames.com
>     <mailto:kwizatz at aeongames.com>
>     > <mailto:kwizatz at aeongames.com <mailto:kwizatz at aeongames.com>>>
>     wrote:
>     >
>     >
>     >     Ok, I didnt remove the lines yet, but rearanged the test in
>     order for
>     >     those to be added only if they have something in them,
>     >     please try and see if it works now, I tested on FC5 and it
>     >     compiled fine.
>     >
>     >     Terry L. Triplett wrote:
>     >
>     >     > Yes.
>     >     >
>     >     > On 5/11/06, *Rodrigo Hernandez* < kwizatz at aeongames.com
>     <mailto:kwizatz at aeongames.com>
>     >     <mailto:kwizatz at aeongames.com <mailto:kwizatz at aeongames.com>>
>     >     > <mailto: kwizatz at aeongames.com
>     <mailto:kwizatz at aeongames.com> <mailto:kwizatz at aeongames.com
>     <mailto:kwizatz at aeongames.com>>>>
>     >     wrote:
>     >     >
>     >     >
>     >     >     Ah, yes, I added that code based on the OpenGL
>     detection script
>     >     >     that was
>     >     >     submited, in theory, x_includes and x_libraries
>     >     >     would be set by the X detecting snippet, but for some
>     >     reason, they
>     >     >     don't
>     >     >     get set, however, X is detected properly.
>     >     >
>     >     >     Does latest SVN trunk compile when you remove those lines?
>     >     >
>     >     >     Terry L. Triplett wrote:
>     >     >
>     >     >     > I've been doing some test compiles against various SVN
>     >     revisions and
>     >     >     > have narrowed down this problem to the changes made to
>     >     >     configure.in <http://configure.in>
>     <http://configure.in> <http://configure.in>
>     >     >     > < http://configure.in> in revision 942.  Revision 941
>     >     builds fine,
>     >     >     > revision 942 doesn't.
>     >     >     >
>     >     >     > I'm still going through the various files (eg.
>     config.log
>     >     etc.)  to
>     >     >     > understand exactly what changed, but the likely culprit
>     >     seems to be
>     >     >     > following bit of code:
>     >     >     >
>     >     >     > dnl Add X include and lib paths
>     >     >     >   if test "X$no_x" != "Xyes"; then
>     >     >     >     CXXFLAGS="$CXXFLAGS -I${x_includes}"
>     >     >     >     CFLAGS="$CFLAGS -I${x_includes}"
>     >     >     >     LDFLAGS="$LDFLAGS -L${x_libraries}"
>     >     >     >   fi
>     >     >     >
>     >     >     > If I comment out this if block, everything compiles as
>     >     before.
>     >     >     >
>     >     >
>     >    
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