[ODE] Composite Bodies Rendering
Wesley Smith
wesley.hoke at gmail.com
Tue May 9 01:29:30 MST 2006
Hi,
I have a very simple test case for composite bodies to see if I can
get it to behave properly with just one body and move on from there.
I'm doing something wrong with the GeomTransform I think, but I can't
quite nail it down. On the wiki, it says the example is out of date.
Anyone know exactly what's out of date? I've tried to follow it as
much as possible although my case is a bit different as I'm taking
existing bodies and compositing them.
Here are my steps:
In this code, I have several vectors for holding GeomTransform
GeomIDs, GeomIDs, BodyIDs, and Masses. The names are straightforward.
What I'm seeing is the composite body fall through the floor and then
hang and sway as if attached to the floor by some kind of pendulum
mechanism. I can't explain it at all. This is how I attach a body:
const dReal *geomPos;
const dReal *geomRot;
dMass geomBodyMass;
//get position and rotation of geom
geomPos = dGeomGetPosition(geom);
geomRot = dGeomGetRotation(geom);
//add BodyID, GeomID, and dMass to appropriate vectors
m_Geoms.push_back(geom);
m_Bodies.push_back( dGeomGetBody(geom) );
dBodyGetMass( *(m_Bodies.end() - 1), &geomBodyMass );
m_Masses.push_back(geomBodyMass);
//create a GeomTransform for making the composite Geom
m_GeomTransforms.push_back( dCreateGeomTransform(m_Space) );
dGeomSetBody( *(m_GeomTransforms.end() - 1), m_CompositeBody);
//unhook incoming Geom from its body and disable the body
dBodyDisable( *(m_Bodies.end() - 1) );
dGeomSetBody( *(m_Geoms.end() - 1), 0 );
if( dGeomGetSpace(*(m_Geoms.end() - 1)) != 0 )
dSpaceRemove( dGeomGetSpace(*(m_Geoms.end() - 1)) , *(m_Geoms.end() - 1) );
//put Geom into its GeomTransform
dGeomTransformSetGeom( *(m_GeomTransforms.end() - 1), *(m_Geoms.end() - 1) );
//if this is the first body added, it will be placed
//at the center of the composite body
dGeomSetPosition( *(m_Geoms.end() - 1), geomPos[0], geomPos[1], geomPos[2]);
if(m_Geoms.size() <= 1) {
//mass should already be rotated, so only rotate the GeomTransform
dGeomSetRotation( *(m_Geoms.end() - 1), geomRot);
}
else {
dMassTranslate( &(m_Masses.at(m_Masses.size()-1)),
geomPos[0] - m_CompositeMass.c[0],
geomPos[1] - m_CompositeMass.c[1],
geomPos[2] - m_CompositeMass.c[2]);
//mass should already be rotated, so only rotate the GeomTransform
dGeomSetRotation( *(m_GeomTransforms.end() - 1), geomRot);
dMassRotate( &(m_Masses.at(m_Masses.size()-1)), geomRot );
}
dMassAdd(&m_CompositeMass, &(m_Masses.at(m_Masses.size()-1)) );
//shift everything so that the center of mass is (0, 0, 0)
for(int i=0; i < m_Geoms.size(); i++) {
geomPos = dGeomGetPosition(m_Geoms.at(i));
dGeomSetPosition(m_Geoms.at(i),
geomPos[0] - m_CompositeMass.c[0],
geomPos[1] - m_CompositeMass.c[1],
geomPos[2] - m_CompositeMass.c[2]);
}
//shift mass to center on (0, 0, 0)
dMassTranslate (&m_CompositeMass,
-m_CompositeMass.c[0],
-m_CompositeMass.c[1],
-m_CompositeMass.c[2]);
Comments are very much appreciated.
thanks,
wes
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