[ODE] TR: Cylinder / Sphere
Bram Stolk
bram at sara.nl
Thu Mar 23 15:18:27 MST 2006
LR wrote:
>
> Hi,
>
> I have a little problem with the Cylinder:
>
> My test is a cylinder that falls on a phere :
> Problem 1: It seems the contact detection start finding some contact
> when the cylinder bounding sphere tutch sphere bounding sphere (it's
> that i believe)
You see false positives on the intersection test?
Is it with end-caps near the sphere, or with the cyl body near the sphere?
Do you have a test program?
> Problem 2 : the cylinder is projected with a force witch seems to be 2*
> too large
Hmm... there is a mechanism of 'depth exaggeration' in
collision_cylinder_sphere.cpp, but that is disabled by default.
Did you redefine _DEPTH_RECOVER_METHOD_ ?
> If i change the cyclinder for a capsule, there is no problem
> if i change the sphere for a box (i keep cylinder) , there is no problem too
>
> some one have an idea ?
>
> Laurent.
>
>
>
>
>
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