[ODE] terrain & cone install

Bram Stolk bram at sara.nl
Sun Mar 19 03:56:13 MST 2006


rod kay wrote:
> Hi folks,
> 
>    Great to see the recent improvements to ode & the move to svn.
> 
>    I just checked out opende from svn repos, and in the process of
> installing the contrib cone/terrain code, i hit a few (3) minor snags
> (on Linux).

Your improved readme has been commited to the svn repo, trunk branch.

About merging:
I'm hesitant about cone, because it has very poor intersection support.
I'm hesitant about terrain, because of the hardcoded up directions
which cause duplicate code.

   Bram


> 
> 
>    Snags were ...
> 
> 
>    (1)
>    In the relevant .cpp files, i had to comment out:
> 
>  #include "windows.h"  
>  #include "ode\ode.h"
> 
>    
>    (2)
>    The placement of the extra setCollider functions in 
> 
>            ode\src\collision_kernel.cpp: static void initColliders()
> 
>    is no longer at line 137, but rather at line 168.
> 
> 
>    (3)
>    And finally, relevant .cpp files need to be added to libode_a_SOURCES
> variable in the ode/src/Makefile.am file.
> 
> 
>    I've attached a slightly modified contrib/TerrainAndCone/readme.txt
> which gives a little additional install advice, for Linux platform,
> regarding the snags. Hope it helps.
> 
>    Also, is there any reason not to merge cone/terrain into main ode
> source permanently ?
> 
> 
> regards,
> 
> Rod.
> 
> 
> ps   ccylinder => capsule rename sounds good :)
> 
> 
> 
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> 
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