[ODE] terrain & cone install
Bram Stolk
bram at sara.nl
Sun Mar 19 03:56:13 MST 2006
rod kay wrote:
> Hi folks,
>
> Great to see the recent improvements to ode & the move to svn.
>
> I just checked out opende from svn repos, and in the process of
> installing the contrib cone/terrain code, i hit a few (3) minor snags
> (on Linux).
Your improved readme has been commited to the svn repo, trunk branch.
About merging:
I'm hesitant about cone, because it has very poor intersection support.
I'm hesitant about terrain, because of the hardcoded up directions
which cause duplicate code.
Bram
>
>
> Snags were ...
>
>
> (1)
> In the relevant .cpp files, i had to comment out:
>
> #include "windows.h"
> #include "ode\ode.h"
>
>
> (2)
> The placement of the extra setCollider functions in
>
> ode\src\collision_kernel.cpp: static void initColliders()
>
> is no longer at line 137, but rather at line 168.
>
>
> (3)
> And finally, relevant .cpp files need to be added to libode_a_SOURCES
> variable in the ode/src/Makefile.am file.
>
>
> I've attached a slightly modified contrib/TerrainAndCone/readme.txt
> which gives a little additional install advice, for Linux platform,
> regarding the snags. Hope it helps.
>
> Also, is there any reason not to merge cone/terrain into main ode
> source permanently ?
>
>
> regards,
>
> Rod.
>
>
> ps ccylinder => capsule rename sounds good :)
>
>
>
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