[ODE] Trimesh-sphere collision detection debugging

Jean-Sebastien Guay jean-sebastien.guay at polymtl.ca
Wed Mar 15 21:30:39 MST 2006


Hello Jon,

> It may be, however, that you're
> building trimeshes with reversed winding from what ODE expects, or that
> you pass in the number of triangles when you should pass in the number
> of indices?

I'll check that out. Triangle winding should be OpenGL-style (Right-hand or CCW)
for ODE right? (in other words, like the rest of the world, not like Microsoft
:-)

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca
                         http://whitestar02.webhop.org


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