[ODE] Trimesh-sphere collision detection debugging
Jean-Sebastien Guay
jean-sebastien.guay at polymtl.ca
Wed Mar 15 21:30:39 MST 2006
Hello Jon,
> It may be, however, that you're
> building trimeshes with reversed winding from what ODE expects, or that
> you pass in the number of triangles when you should pass in the number
> of indices?
I'll check that out. Triangle winding should be OpenGL-style (Right-hand or CCW)
for ODE right? (in other words, like the rest of the world, not like Microsoft
:-)
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at polymtl.ca
http://whitestar02.webhop.org
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