[ODE] [ode] hiding ode from cocoa
Robert Ramirez
robdarich691 at yahoo.com
Thu Mar 9 13:55:32 MST 2006
hello list.
i am a java programmer currently making the painful
transition to c++, and hoping to take advantage of the
great ode library. I am working on a small,
cross-platform demo project built using ogre3D and
ode. the windows version is coming along fine, however
the mac version is a cocoa application, and therefore
(i think) i have run into the problem of id() being a
reserved keyword in cocoa apps.
i searched this list archives and found some posts
which recommend encapsulating the ode code so that it
is hidden from the cocoa code.
I just don't really understand what that means,
because i don't have enough experience with c++.
if anyone can provide a very basic example of doing
this so that i can use ode with cocoa, i would be very
grateful.
thankyou for your time.
-rob
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