[ODE] On the meaning of ODE stability (was some quick notes on 0; 6) ...
Alex Brown
abrown28 at gmail.com
Thu Jun 22 12:47:51 MST 2006
what about fixed precision?
On 6/22/06, Jason Perkins <starkos at gmail.com> wrote:
>
> On 6/22/06, Terry L. Triplett <c0d3g33k at gmail.com> wrote:
> > > Which brings me to a point I wanted to present for a while.
> > > I think we should standarize the function names so that there is a
> > > single library with single and double precision calls, much
> > > like OpenGL "f" and "d" suffixes, just throwing the idea into the air
> > here.
> >
> > And what about quad precision and beyond? As
> > technology advances, notions like precision based on the number of
> storage
> > locations in memory seem quaint. Pretty soon there will need to be "q"
> and
> > "whatever" suffixes as well.
>
> Sure I guess so, if ODE supports quad-precision. Adding these
> OpenGL-style decorations would help abstract the library. I can pass
> it data in the form I have it, and ODE can do the right thing under
> the hood. This allows you to swap out a single-precision DLL for
> double-precision without recompiling your app. This is big win if you
> are using a higher-level language (like I am).
>
> I would be willing to work on this, if there are no major objections
> (but not right away, I have some other things to take care of first).
> Note that this would be in addition to, not a replacement for, the
> existing API.
>
> Jason
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