[ODE] Setting Joint Positions

Hampus hampus at sxp.se
Thu Jun 22 09:35:28 MST 2006

Hi Andrew,

If you set the position of the bodies the attached joints will follow.

Setting joint position can be achived with dJointSetXXXAnchor. But  
that should not be needed in your case.


22 jun 2006 kl. 21.41 skrev Andrew Maas:

> I am trying to playback an ODE simulation from a recorded data file.
> To do this, I want to just continually set the positions of the
> bodies/joints at each timestep and never call worldStep. It would be
> very helpful to be able to just set the joint positions, but I don't
> think this is possible.
> Is there an easier way to set joint positions than working through the
> kinematics and setting individual body positions?
> Thanks
> -- 
> Andrew Maas
> Carnegie Mellon University
> School of Computer Science
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