[ODE] Player's Avatar Motion
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Jun 8 08:39:31 MST 2006
Typically, you want a "lollipop" model, where you put a sphere or a
capsule on top of a downwards ray used for finding footing. The ODE
Wiki/FAQ area talks a little but more about this, and there's several
threads in the ODE mailing list archive about it.
Cheers,
/ h+
Ecker, Bryan R wrote:
>
> The player, obviously, is supposed to move around the arena based on
> user input. I've achieved motion by applying force to the user in the
> direction I want it to go, but the box topples over, and rolls around
> as if someone were pushing the box, instead of moving around of its
> own volition, with a sense of balance. Also it ricochets off the walls
> (often to an upward angle) instead of coming to a stop, like a game
> character would.
>
>
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