[ODE] Collision response for symetrical tri-meshes
Flavien Brebion
f.brebion at vrcontext.com
Thu Jun 8 08:15:00 MST 2006
Quick, but fundamental question. Is ODE supposed to work "as is" for
tri-meshes that have a symetry "applied" to the rotation matrix, as a
scale ( like (-1, 1, 1) ) ?
Spheres vs symetrical tri-mesh seems to work fine, but box vs sym
tri-mesh are causing invalid collision responses; i haven't checked, but
i suspect the normal at the contact point to be inverted. There's
nothing in the doc saying that a sym tri-mesh is invalid. I'm still
using ODE 0.5. Would it be fixed in 0.6 ? or is there a simple fix i can
add to the tri-mesh code ?
Thanks,
F. Brebion
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