[ODE] Cylinder support
Bram Stolk
bram at sara.nl
Thu Jul 13 06:25:14 MST 2006
Jason Perkins wrote:
> On 7/13/06, David Walters <hidden.asbestos at googlemail.com> wrote:
>
>> > I would say: scrap the flag, but if you do: make sure that you also
>> > update alle the docs/readme/wikis/whathaveyou.
>>
>> Well since I mentioned it, I happily volunteer to make this change -
>> if you don't mind, Jason?
>
>
> You're in the club now...change away! I will also pull the flag from
> the Premake scripts.
>
> Would it also make sense to remove the trimesh option? Once upon a
> time trimeshes were notoriously unstable, and opcode was an actively
> developed library. These days even moving trimeshes are pretty good
> and as far as I know ODE is the only project maintaining opcode. I'd
> suggest that we always build in trimesh support, and only provide
> flags to swap backend implementations (opcode vs. bullet, once Erwin
> gets it online). This has always been a source of confusion for new
> users.
>
> Any thoughts?
No... OPCODE should not be req'd to build ODE.
I would really like this to remain optional.
Bram
>
> Jason
--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
operating system originally coded for a 4-bit microprocessor by a 2-bit
company that can't stand 1 bit of competition."
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