[ODE] Adding local normals to dContactGeom

Nagymathe Denes denes at invictus.hu
Tue Jan 31 00:43:48 MST 2006


Hi,

You don't have to modify dContactGeom. Having the two colliding geoms' orientations, you can simply transform the worldspace collision normal back to their own space with ease. :o) It couldn't be simpler, and works perfectly for me.

Denes
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