[ODE] When was ODE last updated?
mempko
mempko at gmail.com
Mon Jan 30 05:29:45 MST 2006
Hello,
I have been writing a 3d engine using ode and have found it to be a
great tool for physics simulation. The collision could use some work
when working with trimeshes but after tweaking things I found it
surprisingly fast. Many people seemed to have had problems with spheres
falling through trimeshes and I also had this problem. What I found that
helps is is the following
- have fixed timesteps
- have high or infinite friction for spheres. with low friction a
sphere would slide across the trimesh and eventually fall through.
but with a high to infinite friction, the problem virtually disappears
- I also found that smaller polygons actually work better with spheres
If anyone can confirm these guidelines it would be nice.
Boxes against trimeshes for me worked flawlessly out of the box :)
My question however is when was ODE last updated? or how often is it
updated? I browsed the cvs and the last time seemed to be 2 months ago.
What I am worried about is that it might die off and my commitment to it
will be wasted. I have just started using it and would hate to see it
die to the likes of other libraries such as Bullet. Because I am not
familiar with the internals yet, I myself cannot help support it yet.
What I admire about ODE is its flexibility and speed and ease of use. I
also enjoy that it is a C++ library that hasn't fallen into the
"Everything must be OO" trap!
Thanks!
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