[ODE] Moving trimesh/trimesh collisions
Adam Moravanszky [NovodeX]
adam.moravanszky at novodex.com
Thu Jan 26 07:53:06 MST 2006
Right, though its not the performance, which is just fine, that may make
PMaps impractical for games, but rather the memory consumption. I guess
it depends on the application, if you don't need a lot of different
kinds of concave meshes then its a possibility.
--Adam
Erwin Coumans wrote:
>Novodex/Ageia and Havok don't support dynamic concave trimeshes.
>Novodex has PMAPS (kind of signed distance maps I guess), but they told me
>they are mostly for non-realtime applications (like the XSI modeler, see
>http://www.edharriss.com/xsi/version5.htm).
>
>My recommendation for real-time is an approximation using Convex shapes and
>Compounds.
>
>Erwin
>
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>
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