[ODE] Trimesh problems
Anders Olofsson
anders.olofsson at biologigrand.ac
Mon Jan 9 17:14:18 MST 2006
That doesn't sound right. Why would I want to push it towards some edge?.
Me hacking code in ODE is like monkey do brainsurgery. Funny but none will
survive. Well, I'll try.. Did you allways use the triangles normal instead
of normal pointing towards some edge?. I don't immediately see how this
applies to jumpy spheres on large triangles though. Did you modify
something more in the trimesh/sphere code?.
Downloading source.
Thanks!,
--Anders Olofsson
At 00:51 2006-01-10, you wrote:
>The standard Trimesh code has some problems - for example, colliding
>objects with a completely flat trimesh will end up with many non-vertical
>contact normals. This occurs because the flat triangles try to push the
>sphere "away" towards an edge, sometimes with almost horizontal
>normals. Its unworkable in its current form, and I can't see how anybody
>uses it without hacking away into the code in ODE (as I did).
>
>Thanks,
>Geoff
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