[ODE] Simple FPS-like character
Morgan McGuire
morgan3d at yahoo.com
Wed Jan 4 12:00:49 MST 2006
> I've been using ODE for years now, but i'm still amazed at the
> lack of support for simple characters collision detection/
I use a capsule, but also float the capsule slightly above the ground to allow
thin characters to climb steep stairs. I do this by casting a ray downwards
(via ODE's collision detection) to find the ground and then applying an upwards
force if the capsule is too close to the ground.
-m
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