[ODE] more than 3 contacts in dCollideBoxPlane?
Rodrigo Hernandez
kwizatz at aeongames.com
Mon Jan 2 19:38:23 MST 2006
If I recall correctly its for speed, more contacts means more
computations, or so I read somewhere in the code, thus, if 3 contacts
are enought, you should keep it at that.
is there a reason you need more?
Kay wrote:
> Hi, All:
>
> I am wondering why dCollideBoxPlane only returns 3 contact points
> maximum? Who has a version of the function implementation that can
> return more than 3 contacts? I tried to look at the code but it's
> beyond my comprehension.
>
> thanks,
> -Kay
>
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