[ODE] more than 3 contacts in dCollideBoxPlane?

Rodrigo Hernandez kwizatz at aeongames.com
Mon Jan 2 19:38:23 MST 2006


If I recall correctly its for speed, more contacts means more 
computations, or so I read somewhere in the code, thus, if 3 contacts 
are enought, you should keep it at that.

is there a reason you need more?

Kay wrote:

> Hi, All:
>  
> I am wondering why dCollideBoxPlane only returns 3 contact points 
> maximum? Who has a version of the function implementation that can 
> return more than 3 contacts? I tried to look at the code but it's 
> beyond my comprehension.
>  
> thanks,
> -Kay
>
>------------------------------------------------------------------------
>
>_______________________________________________
>ODE mailing list
>ODE at q12.org
>http://q12.org/mailman/listinfo/ode
>  
>



More information about the ODE mailing list