[ODE] Fwd: Re: question about game scenario using ODE
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Feb 21 15:44:51 MST 2006
Megan Fox wrote:
> You'll probably find that collision is ALWAYS going to take a great
> deal more of the time than the solver. I've never had a scenario
> where I found the solver was lagging, it's always been that the
> collision has been lagging.
Large stacks simulated with dWorldStep() (instead of dWorldStepFast())
may take a lot of time, because dWorldStep() is O(N*N*N) in time. I
recommend using dWorldStepFast(). Also, I recommend auto-disabling, with
fairly aggressive limits, to make sure that even large-ish islands come
to rest.
Cheers,
/ h+
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