[ODE] Fwd: Re: question about game scenario using ODE

Jon Watte (ODE) hplus-ode at mindcontrol.org
Tue Feb 21 15:44:51 MST 2006



Megan Fox wrote:

> You'll probably find that collision is ALWAYS going to take a great
> deal more of the time than the solver.  I've never had a scenario
> where I found the solver was lagging, it's always been that the
> collision has been lagging.

Large stacks simulated with dWorldStep() (instead of dWorldStepFast()) 
may take a lot of time, because dWorldStep() is O(N*N*N) in time. I 
recommend using dWorldStepFast(). Also, I recommend auto-disabling, with 
fairly aggressive limits, to make sure that even large-ish islands come 
to rest.

Cheers,

			/ h+




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