[ODE] performance problems when bodies lean on each other
Hampus Soderstrom
hampus at sxp.se
Thu Feb 16 01:47:06 MST 2006
Hi,
I'm experiencing slowdown of my application when two or more bodies
rest on top of each other creating constant collisions?
Every frame i get about 180 calls to nearCallback and 15 of those
result in a contact point. I'm using HashSpace, dSpaceCollide and
dWorldStep.
Should this be slow or can I tweak my engine to handle bodies leaning
on each other better?
cheers
Hampa
More information about the ODE
mailing list