[ODE] cylinder contrib - PRECISIONS
LR
logreg at free.fr
Mon Feb 6 16:47:19 MST 2006
ok for the two #ifdef :)
When i spoke about contrib withch implement all the collisions, it was of
course the dcylinder contrib (in contrib directory).
Laurent.
_____
De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de LR
Envoyé : mardi 7 février 2006 00:33
À : ode at q12.org
Objet : [ODE] cylinder contrib
Hy,
i read in the ode source code (collision kernel):
#ifdef dCYLINDER_ENABLED
setCollider (dCylinderClass,dTriMeshClass,&dCollideCylinderTrimesh);
#endif
#endif
#ifdef dCYLINDER_ENABLED
setCollider (dCylinderClass,dBoxClass,&dCollideCylinderBox);
setCollider (dCylinderClass,dSphereClass,&dCollideCylinderSphere);
#endif
1] that's mean that cylinder cannot collide with others geoms ? (ray, plane,
cylinder, ccylinder). if yes, I dont understand why because used contrib
includes all other collide ...
2] and .. why using 2 #ifdef sections ???
Thanks
Laurent.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20060207/874a2677/attachment.htm
More information about the ODE
mailing list