[ODE] cylinder contrib - PRECISIONS

LR logreg at free.fr
Mon Feb 6 16:47:19 MST 2006


ok for the two #ifdef :)
 
When i spoke about contrib withch implement all the collisions, it was of
course the dcylinder contrib (in contrib directory).
 
Laurent.

  _____  

De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de LR
Envoyé : mardi 7 février 2006 00:33
À : ode at q12.org
Objet : [ODE] cylinder contrib


Hy,
 
i read in the ode source code (collision kernel):
 
#ifdef dCYLINDER_ENABLED
  setCollider (dCylinderClass,dTriMeshClass,&dCollideCylinderTrimesh);
#endif
#endif
#ifdef dCYLINDER_ENABLED
  setCollider (dCylinderClass,dBoxClass,&dCollideCylinderBox);
  setCollider (dCylinderClass,dSphereClass,&dCollideCylinderSphere);
#endif

1] that's mean that cylinder cannot collide with others geoms ? (ray, plane,
cylinder, ccylinder). if yes, I dont understand why because used contrib
includes all other collide ...
2] and .. why using 2 #ifdef sections ???
 
Thanks
 
Laurent.
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