[ODE] 0.6.1
Rodrigo Hernandez
kwizatz at aeongames.com
Thu Aug 17 07:27:35 MST 2006
I think it was during the time we made ODE compile for MacOS, anyway,
I'll try to take a look at the code today,
I already have an idea on how to solve the issue.
Cheers!.
Jason Perkins wrote:
> On 8/17/06, Bram Stolk <bram at sara.nl> wrote:
>
>> The X11 path issue is more serious. I think that should be
>> investigated before doing the next release.
>> What kind of noise can get into $x_includes, other than
>> XNONE ? We should investigate the origin of the x_includes
>> polution, instead of just scrapping the use of AC_PATH_X
>>
>
> FWIW, I agree with this - we should use AC_PATH_X because that is the
> "correct" way to set up the environment.
>
> I'm having trouble locating the thread discussing why this was
> removed. Can anyone point me to it? I seem to remember it being a
> Cygwin/MinGW issue...
>
> Jason
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
More information about the ODE
mailing list