[ODE] 0.6.1

Rodrigo Hernandez kwizatz at aeongames.com
Thu Aug 17 06:26:09 MST 2006


I think it was during the time we made ODE compile for MacOS, anyway, 
I'll try to take a look at the code today,
I already have an idea on how to solve the issue.

Cheers!.

Jason Perkins wrote:
> On 8/17/06, Bram Stolk <bram at sara.nl> wrote:
>   
>> The X11 path issue is more serious. I think that should be
>> investigated before doing the next release.
>> What kind of noise can get into $x_includes, other than
>> XNONE ? We should investigate the origin of the x_includes
>> polution, instead of just scrapping the use of AC_PATH_X
>>     
>
> FWIW, I agree with this - we should use AC_PATH_X because that is the
> "correct" way to set up the environment.
>
> I'm having trouble locating the thread discussing why this was
> removed. Can anyone point me to it? I seem to remember it being a
> Cygwin/MinGW issue...
>
> Jason
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>   



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