[ODE] AMotor velocites vs. rigid body torques?
Bob Prog
bobtheprog at hotmail.com
Thu Aug 3 09:58:12 MST 2006
Hello,
I am trying to use ODE to build a model of a walking biped. I was going to
apply torques directly to the rigid bodies (using dBodyAddTorque). But
someone I know who has some experience with ODE suggested that I use AMotors
instead, setting the AMotor velocity and FMax parameters to perform motion.
Could someone please tell me which approach is better, and why? Or even if
there is a better approach than this?
Sincerely,
Bob
_________________________________________________________________
Express yourself instantly with MSN Messenger! Download today - it's FREE!
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
More information about the ODE
mailing list