[ODE] dJointCreatePlane2D

Bram Stolk bram at sara.nl
Wed Aug 2 11:01:53 MST 2006


Matthew Koichi Grimes wrote:
> One foreseeable complaint is that it's hard-coded to constrain objects 
> to the X-Y plane, as opposed to any arbitrary plane specified by a 
> normal and an offset. I don't know if it's better to fix that before 
> adding it to CVS, or add it and hope somebody fixes it.\

Good point....
I incline towards fix first.
If the original contributor can tackle it, that would be fantastic.

   Bram


> 
> Bram: yes, it comes with a nice test_plane2d.cc program, but it needs to 
> be moved from drawstuff/test.pserocka to ode/test. This involves a small 
> edit to its code so it still finds the textures, and a small edit to the 
> make process so it gets built.
> 
> -- Matt
> 
> Bram Stolk wrote:
>> Jason Perkins wrote:
>>  
>>> On 8/1/06, Matthew Koichi Grimes <mkg at cs.nyu.edu> wrote:
>>>
>>>    
>>>> I got the dJointPlane2D code working with ode-0.6, and made a patch for
>>>> those interested. The patch and directions are now available off of the
>>>> 2D constraint howto:
>>>>       
>>> What's the feeling on this - should it be part of the core? There seem
>>> to be enough people asking about it to justify the addition. I can try
>>> to package it up as an contrib, but those never seem to stay up to
>>> date and I was sort of hoping to avoid creating new ones.
>>>     
>>
>> Just slam it in the trunk, and see if complaints emerge.
>> Probably not.
>>
>> Does the contrib come with a good test_xxx.cpp program?
>>
>>   Bram
>>
>>
>>  
>>> Jason
>>> _______________________________________________
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>>> http://q12.org/mailman/listinfo/ode
>>>     
>>
>>
>>   
> 



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