[ODE] collision matrix
Bram Stolk
bram at sara.nl
Sat Apr 22 12:37:11 MST 2006
Alen,
I can do the ODE port of your code if you want.
Do you have a description of the algorithm to go with
your code?
If you send your stuff to me, I'll try integrating
it.
bram
-----Original Message-----
From: Alen Ladavac [mailto:alenl-ml at croteam.com]
Sent: Sat 4/22/2006 20:28
To: Jaap Stolk
Cc: Bram Stolk; ode at q12.org
Subject: Re[2]: [ODE] collision matrix
> On 4/22/06, Bram Stolk <bram at sara.nl> wrote:
>> - cyl vs cyl is a very hard one. I'm affraid it takes
>> a mathematics Phd to do this properly. I did see a
>> paper with an algorithm for this though, floating on the net.
>> No sample code though.
My offer for cylinder-cylinder and cylinder-capsule (and any other)
colliders from Serious Engine 2 is still valid. If anyone has time and
will to port them over to ODE, I'll be glad to provide the code and
some guidance. But I don't expect to have the time to debug the
results. I can only assert that they do work correctly for us. (What
anyone will be able to validate directly as we will be releasing the
editor soon.)
Cheers,
Alen
P.S. Believe it or not, no math PhD's were involved in writing that
code. ;) Though I do admit, cyl-cyl was the hardest.
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