[ODE] Ways to contribute brainpower to ODE? (Higher order integrator?)

Jean de Largentaye jlargentaye at gmail.com
Fri Apr 21 12:01:34 MST 2006


On 4/21/06, Jordi <mumismo at gmail.com> wrote:
>
> > > How about cylinder-cylinder collisions including generating reasonable
> > > contact points and depths?
> >
> > Absolutely. The part of ODE that needs the most work is the collision
> > primitives, many of which are missing. This is the biggest hurdle for
> > a 1.0 release.
> >
>
> Yes, as can be seen in this (yet incomplete) wiki page, a lot of work have to
> be done with collision primitives:
> http://opende.sourceforge.net/wiki/index.php/Features
>

LOL, I started that page after reading the mailin this thread about
cyl-cyl collisions, which reminded me of (IIRC) of other lacking
collisions. At this point, that matrix is completely incorrect! I need
to check which collisions work at the moment ^^;

John, wiki-thrasher :/



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