[ODE] Assembling Bodies

Jaap Stolk jwstolk at gmail.com
Tue Apr 18 09:03:46 MST 2006


On 4/18/06, Wesley Smith <wesley.hoke at gmail.com> wrote:
> to prevent a collision, the objects no longer bounce off each other
> but instead end up occupying the same space.

note that a "collision/contact point" is also a "joint".
I used dAreConnectedExcluding() to exclude the contact joints, so I
knew it there was a real joint between two bodies.



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