[ODE] Terrain LOD and trimesh collision detection
Jean-Sebastien Guay
jean-sebastien.guay at polymtl.ca
Mon Apr 3 18:36:45 MST 2006
Hello Jon,
> Most consistent would be to collide with a specific level of detail,
> always. This may or may not be your finest level of detail for graphics
> display.
Ok, good enough. Thanks.
> Also note that there is a heightmap collider (I think it's a
> contrib) you might want to look into.
Yes, I was wondering about that. Any idea how I would go about using it? Any
info as to how it would compare to just using a trimesh at a given level of
detail?
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at polymtl.ca
http://whitestar02.webhop.org
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