[ODE] Terrain LOD and trimesh collision detection

Jean-Sebastien Guay jean-sebastien.guay at polymtl.ca
Mon Apr 3 18:36:45 MST 2006


Hello Jon,

> Most consistent would be to collide with a specific level of detail,
> always. This may or may not be your finest level of detail for graphics
> display.

Ok, good enough. Thanks.

> Also note that there is a heightmap collider (I think it's a
> contrib) you might want to look into.

Yes, I was wondering about that. Any idea how I would go about using it? Any
info as to how it would compare to just using a trimesh at a given level of
detail?

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca
                         http://whitestar02.webhop.org


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