[ODE] Terrain LOD and trimesh collision detection

Geoff Carlton gcarlton at iinet.net.au
Mon Apr 3 17:45:37 MST 2006


If you are using dynamic trimesh objects, try removing them.  From the 
post it looks like there is a powerup object with a fairly high trimesh 
count, implying a trimesh-trimesh collision detection.  The timing may 
be better with just sphere-trimesh and box-trimesh collisions.

Also, the heightfield collider is a very good idea here.

Geoff



More information about the ODE mailing list