[ODE] Nothing but problems with anything involving joints/wheels
Sponge
realities at gmail.com
Sun Apr 2 06:02:19 MST 2006
Hi,
I've playing around with this. There is just one odd thing, which
might be ODE related.
Currently, the direction the objects moves in is incosistent. With fdir1[0
contact[i].fdir1[0] = 1.0f; //-vLerp.x;
contact[i].fdir1[1] = vLerp.y;
contact[i].fdir1[2] = 0.0f;
and
contact[i].fdir1[0] = -1.0f; //-vLerp.x;
contact[i].fdir1[1] = vLerp.y;
contact[i].fdir1[2] = 0.0f;
Make the object go to the same direction. Now, or I am reading the
manual incorrectly, but I have no idea why it is doingthis. (vLerp.y
is 0.0f). It seems to me that this is not normal behavior.
The other contact part:
contact[i].surface.mode = dContactApprox1 | dContactMu2 | dContactFDir1;
contact[i].surface.mu = 0.001f;
contact[i].surface.mu2 = 0.2f;
Anyone with a clue?
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