[ODE] Graphics engine
Anders Backman
andersb at cs.umu.se
Sat Oct 29 15:33:36 MST 2005
I would recommend OpenSceneGraph, it's a really good, stable scenegraph.
Integrating ode into it is easy.
The issue is the production pipeline.
But if you are only interested in getting high performance graphics
ontop of OpenGL + learn some C++ engineering, then OpenSceneGraph is the
one.
http://www.openscenegraph.org
/Anders
________________________________________________________________
Anders Backman Email: andersb at cs.umu.se
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On
> Behalf Of Doron Tal
> Sent: den 28 oktober 2005 21:23
> To: ode at q12.org
> Subject: Re: [ODE] Graphics engine
>
>
>
> Georg Martius wrote:
>
> >Hi folks,
> >
> >Which graphics engine can you recomment in conjunction with
> ODE. I mean
> >the
> >drawstuff library is somewhat basic and I was wondering if
> there are other
> >nice libs out there which are particular easy to use with
> ODE, but support
> >features like shadows on all objects textures and so on.
> >
> >
> OpenInventor (or the open-source community's Coin3d, which is
> a drop-in replacement for the library). It's the greatest,
> and has so many uesful
> built-ins,
> like part selection, viewers, manipulators, engines, and
> data-structures
> such
> as triangle-strip-set for speeding up rendering. It's built
> on top of
> OpenGL and
> is really easy to get started with and run. The SGI library
> sources, which are available online, are also some of the
> best C++ source code I've seen anywhere, and I assume the
> Coin3D version would only be an improvement on that. There's
> also open-scene-graph, but it's not nearly as filled
> with features
> or as good, at least not yet..
>
> -D
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