[ODE] Re: center of mass
Geoff Carlton
gcarlton at iinet.net.au
Sat Oct 29 09:37:14 MST 2005
I think this was the crux of disagreement that we came to last time, and
the main reason I didn't originally think a patch would be worth the
time to create (it may not be put into cvs). When I have some free time
(over the Christmas break?) I'll try make up a clean patch with the
change - it would at the very least allow a very detailed examination of
the pros and cons relative to the status quo.
I think that with the patch in hand I can show that it is both more
elegant, and is no worse on memory, but I'll leave that re-discussion
for the future!
Geoff
Jon Watte (ODE) wrote:
>
> Last time, there was heated debate about GeomTransform being or not
> being. I happen to think that GeomTransform elegantly factors the need
> of doing a separate transform -- or not, and elegantly implements it
> with the transform pointer (so it saves memory, which means saving the
> cache).
>
> So, just applying it because it's proposed isn't necessarily "right".
>
> Cheers,
>
> / h+
>
> J. Perkins wrote:
>
>> On 10/28/05, Geoff Carlton <gcarlton at iinet.net.au> wrote:
>>
>>> The source is available on:
>>> http://www.hotboxgames.com/index.php?option=com_content&task=view&id=17&Itemid=27
>>>
>>>
>>> It contains every change and fix I've made to ode to get it working to
>>> my satisfaction for the game SkyTracks. In regards to geomtransform
>>> change, the core code is there and some (but not all) of the interface
>>> functions that I listed previously.
>>
>>
>>
>> If you can find a way to pull out the important changes, I'll put them
>> into the patch manager and try to get them applied. I'm afraid that
>> "here's my code" is more than I can handle, even with all of my good
>> intentions. ;)
>>
>> Jason
>>
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>>
>>
>
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